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Post by The Dispatcher on May 4, 2003 0:30:19 GMT -5
As you, Dave, had suggested over the phone, we should relegate the main cast of SF into NPC or Moderator Roles.
Also, that we should create new characters for this game.
Sounds good to me.
Dave-- Matt-- Start envisioning YOUR new I/E PhobiaVerse character NOW--
We're going to need to be Gamemasters AND Players in the first round of testing, because of the obvious fact that there is NO GAME to bring people too.
i am baked.
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Post by The Dispatcher on Dec 11, 2003 14:44:40 GMT -5
Okay. As a quick note-- there will be one GM to start. Myself.
Those of you who I've asked to join this game will be the players, and the rule system, in case you missed it posted EVERYWHERE is going to be d20 MODERN.
But enough about that-- let's talk about YOU.
[glow=green,2,300]Firstly, PC's will be starting off at level 3.[/glow]
bluemojo has groundwork for a character in mind. His likely class combination is probably Smart/1, Tough/2 or something. He specializes in Computers, and has been placed in the top slot of the I/E unit by your boss Terry DeMarco.
Crimson will be played by, uh, Crimson, and is the team's military fighting machine. In a position dubbed as "tank" by Bluemojo. He is ex-military and his job is to "make shit dead". Other than that I have no more set info about the character.
Tim, who IS playing despite not having logged onto the boards yet is playing a character named "Rick Wallace"-- an ex-police officer. He is a welcome addition to the team, especially during this first mission due to the nature of the assignment: Solve a murder.
roanoke is to be playing one sneaky bastard-- not a thief-- but an assassin who specializes in throwing knives, stars, and stealthy action.
MIA:
Ben Provins & Matt Crew, though Ben HAS contacted me via eMail to cast his vote on the PhobiaVerse setting for this game.
You are welcome to keep secrets about your character from your fellow players if you wish. Only I will NEED to know about them should they become relevant to gameplay.
Also, ALIGNMENTS will not be relevant or mentioned anywhere during the game. d20 MODERN doesn't actually see the use for them, and though they are helpful if you have no idea what your character would do is certain situations, they are not something required to make a character.
I WILL HOWEVER post the basic D&D Alignments on the site, probably in the Rulebook, so that if you choose, you can secretly pick an alignment that would guide your character's hand.
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