Post by The Dispatcher on Dec 16, 2003 3:20:59 GMT -5
name: “CRIMSON”
played by: JOEL FIFFER
level: 3RD
class/level: FAST/1, STRONG/1, TOUGH/1
starting occupation: MILITARY
age: 24
gender: MALE
height: 6’2”
weight: 240LBS
eyes: BLUE
hair: REDDISH-BROWN
experience: 3000 next level: 6000
------------------------------------------------------------------
STR: 17/+3
DEX: 17/+3
CON: 17/+3
INT: 16/+3
WIS: 15/+2
CHA: 10/--
------------------------------------------------------------------
hit points: 30/30
defense: 21 [ = CLASS (5) + EQUIP (3) + DEX (3) ]
UNDER COVER VEST
initiative: 3
speed: 30 FT. PER ROUND
action points: 17
wealth bonus: +8
reputation: 0
------------------------------------------------------------------
fortitude: 4 [ = BASE (2) + ABILITY (3) ]
reflexes: 4 [ = BASE (1) + ABILITY (3) ]
will: 2 [ = BASE (0) + ABILITY (2) ]
------------------------------------------------------------------
melee attack: +5
ranged attack: +4
-----------------------------------------------------------------
weapons -
- (1) SMITH & WESSON 4506 - .45 - DAM: 2D6 - CRIT: 20 - TYPE: BALLISTIC - RANGE: 30 FT - ROF:S - SIZE: SMALL
- (2) SMITH & WESSON 4506 - .45 - DAM: 2D6 - CRIT: 20 - TYPE: BALLISTIC - RANGE: 30 FT - ROF:S - SIZE: SMALL
- H&K MP5K - .9MM SMG - DAM: 2D6 - CRIT: 20 - TYPE: BALLISTIC - RANGE: 40 FT - ROF: S, A - SIZE: MEDIUM
- SPAS-12 SHOTGUN - 12 GA - DAM: 2d8 - CRIT: 20 - TYPE: BALLISTIC - RANGE: 40 FT - ROF: S - SIZE: LARGE
------------------------------------------------------------------
balance: 3 (1 WHEN ARMOR IS WORN)
climb: 3 (1 WHEN ARMOR IS WORN)
computer use: 3
concentration: 6
craft -
- mechanical: 3
- structural: 3
- visual art: 3
- writing: 3
demolitions: 8
diplomacy: 3
disguise: 0
drive: 5
escape artist: 3 (1 WHEN ARMOR IS WORN)
forgery: 3
gamble: 2
gather information: 0
hide: 7 (5 WHEN ARMOR IS WORN)
intimidate: 6
jump: 3 (1 WHEN ARMOR IS WORN)
listen: 4
move silently: 8 (6 WHEN ARMOR IS WORN)
navigate: 3
profession: I/E OPERATIVE: 3
read/write language: AMERICAN
repair:5
research: 3
ride: 3
search: 3
sense motive: 2
speak language: AMERICAN
spot: 7
survival: 2
swim: 3 (1 WHEN ARMOR IS WORN)
treat injury: 2
-----------------------------------------------------------------
feats - ARMOR PROFICIENCY(LIGHT), PERSONAL FIRARMS PROFICIENCY, ADVANCE FIRARMS PROFICIENCY, SIMPLE WEAPONS PROFICIENCY, TWO-WEAPON FIGHTING
-----------------------------------------------------------------
talents - EVASION, MELEE SMASH, SECOND WIND
-----------------------------------------------------------------
GEAR - lighter, undercover vest (defense bonus: +3), 1 demolitions kit, 1 business suit, 3 sets of regular clothes, 1 duster coat, cell phone, tap detector, briefcase, 50 (2x25) caltrops, duct tape, 100 (4x25) zip-ties, lock release gun, multi-tool, backpack, 20 (4x5) chemical lights sticks, 10 blasting caps, 10 radio-controlled detonators, 10 timed detonators, 2 concealed carry holster, 2 pistol silencers, 2 s&w 4506, 1 h&k mp5k, 1 spas-12 shotgun, 200 rounds .45 caliber, 80 rounds 12 gauge, 500 rounds 9mm, 10lbs c4/semtex explosive, 100ft detonation cord
played by: JOEL FIFFER
level: 3RD
class/level: FAST/1, STRONG/1, TOUGH/1
starting occupation: MILITARY
age: 24
gender: MALE
height: 6’2”
weight: 240LBS
eyes: BLUE
hair: REDDISH-BROWN
experience: 3000 next level: 6000
------------------------------------------------------------------
STR: 17/+3
DEX: 17/+3
CON: 17/+3
INT: 16/+3
WIS: 15/+2
CHA: 10/--
------------------------------------------------------------------
hit points: 30/30
defense: 21 [ = CLASS (5) + EQUIP (3) + DEX (3) ]
UNDER COVER VEST
initiative: 3
speed: 30 FT. PER ROUND
action points: 17
wealth bonus: +8
reputation: 0
------------------------------------------------------------------
fortitude: 4 [ = BASE (2) + ABILITY (3) ]
reflexes: 4 [ = BASE (1) + ABILITY (3) ]
will: 2 [ = BASE (0) + ABILITY (2) ]
------------------------------------------------------------------
melee attack: +5
ranged attack: +4
-----------------------------------------------------------------
weapons -
- (1) SMITH & WESSON 4506 - .45 - DAM: 2D6 - CRIT: 20 - TYPE: BALLISTIC - RANGE: 30 FT - ROF:S - SIZE: SMALL
- (2) SMITH & WESSON 4506 - .45 - DAM: 2D6 - CRIT: 20 - TYPE: BALLISTIC - RANGE: 30 FT - ROF:S - SIZE: SMALL
- H&K MP5K - .9MM SMG - DAM: 2D6 - CRIT: 20 - TYPE: BALLISTIC - RANGE: 40 FT - ROF: S, A - SIZE: MEDIUM
- SPAS-12 SHOTGUN - 12 GA - DAM: 2d8 - CRIT: 20 - TYPE: BALLISTIC - RANGE: 40 FT - ROF: S - SIZE: LARGE
------------------------------------------------------------------
balance: 3 (1 WHEN ARMOR IS WORN)
climb: 3 (1 WHEN ARMOR IS WORN)
computer use: 3
concentration: 6
craft -
- mechanical: 3
- structural: 3
- visual art: 3
- writing: 3
demolitions: 8
diplomacy: 3
disguise: 0
drive: 5
escape artist: 3 (1 WHEN ARMOR IS WORN)
forgery: 3
gamble: 2
gather information: 0
hide: 7 (5 WHEN ARMOR IS WORN)
intimidate: 6
jump: 3 (1 WHEN ARMOR IS WORN)
listen: 4
move silently: 8 (6 WHEN ARMOR IS WORN)
navigate: 3
profession: I/E OPERATIVE: 3
read/write language: AMERICAN
repair:5
research: 3
ride: 3
search: 3
sense motive: 2
speak language: AMERICAN
spot: 7
survival: 2
swim: 3 (1 WHEN ARMOR IS WORN)
treat injury: 2
-----------------------------------------------------------------
feats - ARMOR PROFICIENCY(LIGHT), PERSONAL FIRARMS PROFICIENCY, ADVANCE FIRARMS PROFICIENCY, SIMPLE WEAPONS PROFICIENCY, TWO-WEAPON FIGHTING
-----------------------------------------------------------------
talents - EVASION, MELEE SMASH, SECOND WIND
-----------------------------------------------------------------
GEAR - lighter, undercover vest (defense bonus: +3), 1 demolitions kit, 1 business suit, 3 sets of regular clothes, 1 duster coat, cell phone, tap detector, briefcase, 50 (2x25) caltrops, duct tape, 100 (4x25) zip-ties, lock release gun, multi-tool, backpack, 20 (4x5) chemical lights sticks, 10 blasting caps, 10 radio-controlled detonators, 10 timed detonators, 2 concealed carry holster, 2 pistol silencers, 2 s&w 4506, 1 h&k mp5k, 1 spas-12 shotgun, 200 rounds .45 caliber, 80 rounds 12 gauge, 500 rounds 9mm, 10lbs c4/semtex explosive, 100ft detonation cord