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Post by The Dispatcher on Feb 11, 2004 14:48:07 GMT -5
Roanoke makes his way through the natural rock passages. He hears a rapid succession of footfalls on the metal grating. He turns to see Bluemojo sprinting to catch up.
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Roanoke
Full Agent
hit points: 28/28
Posts: 213
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Post by Roanoke on Feb 11, 2004 21:57:05 GMT -5
Roanoke flashes a wry smile Bluemojo's way and quips, "I see you've decided to "powder up” after all, eh Mojo?" Roanoke keeps up his pace, with Bluemojo now walking alongside him.
Roanoke is quiet for a few moments before chiming in, "I imagine you heard that laughter when we were by the elevator? It seemed like your ears were perked. The acustics of these caverns can be a little misleading because I thought I could hear talking at first. It wasn't until the laughing had died away, though, that I realized I was actually hearing talking. But I couldn't make out any of what was said. How about you?"
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Post by bluemojo on Feb 12, 2004 1:49:34 GMT -5
"Yeah ... why not. I'm the leader, right? Might as well follow the herd." Mojo replies. As they walk, he fidgets absentmindedly with his key, then pockets it.
"Now that you mention it, I did hear some laughing outside the elevator..." He shrugs. "I didn't think too much of it. I mean, it's a big place; there's probably a lot of people living and working here. And we've got enough to worry about."
He drags from his cigarette and continues: "One fire, one corpse; maybe murdered, maybe not. Everyone in here's so damned wound-up and twitchy that they all look suspicious. Ugh. I hope Halo can do autopsies, cause I'm not really up to poking around in any barbecued scientists."
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Roanoke
Full Agent
hit points: 28/28
Posts: 213
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Post by Roanoke on Feb 12, 2004 19:46:02 GMT -5
As Roanoke listens to Bluemojo, he sees a stretch of trailers coming into view some distance ahead. He replies to Bluemojo, "I'd rather see a body after it's been charbroiled than while it's still gooey and fresh. There's something about a raw body that's being autopsied that's just too clinical for me. It's better for me if the blood is burned dry. Never cared too much for the sight of blood." Roanoke's dark eyes stare with an eerie glint before he adds, "Unless it comes from a wound I've inflicted."
Roanoke now squints to make out the number on the nearest trailer. "Looks like number 15 is right ahead. I can see five others. I guess they're all sequential."
After he assays their layout for a moment he replies, "Yep. It seems my trailer is in the far corner up ahead." He rummages in his pocket to retrieve the key to trailer number 19.
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Post by The Dispatcher on Feb 13, 2004 9:27:53 GMT -5
Roanoke nods to Bluemojo as he stops near his number 19 trailer. 'Mojo, cigarette trailing grey smoke behind, walks just a few more yards and arrives at a trailer twenty.
TRAILER EXTERIOR: Set up on concrete blocks, (to the level of the metal grated flooring of the cavern) and bolted into the hard rock floor, this is small trailer with white linoleum siding. A short wooden stairway is built up to the front door. Sturdy wooden rails run up both sides. There are three windows on the side that the door is on. One on one side of the door with two more on it's other. It's number is stenciled in black on the linoleum siding right above the door.
Other than that there is nothing that stands out to you as unusual or out of place.
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Roanoke
Full Agent
hit points: 28/28
Posts: 213
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Post by Roanoke on Feb 17, 2004 6:47:53 GMT -5
Roanoke walks slowly up the steps leading to number 19's door. He winces quietly when he realizes that the second and third steps creak quite loudly under his 190 lbs frame. He makes a mental note to remember the creaky steps.
He reaches the door and smoothly inserts his key into the lock. Upon opening the door, he cannot help but notice the carpet’s mucus-like yellowish green hue, pock marked every now and again with cigarette burns. Roanoke fumbles for a light switch, finding one on the same wall as the entry door.
He closes the door and after a few moments begins to smell the less than pleasant aroma of stale cigarette smoke in the air. He mutters to himself, "Jesus, does everyone smoke in this place but me?"
Roanoke wastes no more time acquainting himself with his living quarters (plenty of time for that later on) and heads straight for his bedroom where he finds his gear. He opens up a large aluminum travel case. From inside he removes a handled leather carrying case, perhaps 30" long. He opens it and removes his katana blade. Holding it deftly on both ends, hes sets it gingerly down on the bed. Next, he removes a duffle bag and a backpack from the aluminum case, opening both of them. From inside his duffle bag, he removes a digital camera, multi-function PDA, compass, flashlight, shoulder holster, multi-tool, MP7, walkie-talkie, bolt cutters, Blitzkrieg uniform and undercover vest. He then zips his duffle bag shut and neatly places it, with all its remaining contents, back into his travel case.
He quickly puts on his Blitzkrieg uniform, followed by the undercover vest. Next he attaches the shoulder holster onto his left side. Then he slips into his trenchcoat. He affixes the katana to the right side of his belt and the walkie-talkie to the left. The PDA, digital camera and multi-tool he secures into separate pockets inside his trench coat. Next, he places the compass, flashlight and bolt cutters into his backpack, zips it shut and swings it up and over onto his back. Lastly, he checks that his MP7 is fully loaded, flips the safety switch to the "ON" position and then smoothly slids it into its holster. No harm in being prepared for anything, he thinks to himself.
He walks over to the door, turns off the light on his way out and shuts the door behind him, locking it securely. Roanoke walks down the creaky steps and as he reaches the end of his trailer, he looks over to Bluemojo's trailer and notices a light shining through a window from inside. “I’m not waiting for him,” Roanoke whispers to himself. “He’s a big boy. He can take care of himself.” With that, Roanoke begins his traipse back to the elevator.
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Roanoke
Full Agent
hit points: 28/28
Posts: 213
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Post by Roanoke on Feb 18, 2004 21:09:50 GMT -5
On his stroll back to the elevator Roanoke takes in the surrounds of the caverns. He notes the floor lighting, its faint luminous glow emanating from underneath the floor grates. He now sees that he'd been following its foot leading, intuitive ambience without even realizing it when, moments earlier, Bluemojo and he had made the trip to their trailers.
Roanoke passes by trailer 14 and once again hears that faint rumor of talking that he'd heard several minutes ago, when down by the elevator. Only this time he'd swear he hears Halo talking to the unseen individuals. He cannot tell where the conversation is coming from without further investigation and instead decides just to proceed to the elevator. Covert feminine wiles could possibly get more information out of those galoots than overt coercion, he thinks to himself.
As Roanoke turns left around a large rock wall, he can see the elevator area from some 70 feet away. As he nears the elevator he grumbles, "Great, looks like I get to sit here and twiddle my thumbs while my teammates waste more time!"
Re: BLITZKRIEG: Act Two - "The Game is Afoot--" « Reply #35 on: Today at 6:15pm »
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Post by bluemojo on Feb 20, 2004 17:54:38 GMT -5
Deke finds himself staring at the ceiling. Oh shit.
He sits up in panic, and realizes he's sprawled diagonally across the cot in his trailer. Glancing at his watch, he sees he's been out for almost half an hour. Okay. Embarrassing, but could have been much worse. He groans, and gets up to gather his kit.
His beat-up aluminum flight case is upside-down at the foot of the cot. He pulls it around and snaps it open; everything appears to be there. He grabs his messenger bag from the floor where he dropped it, and takes out the flight maps and airport paperwork. From the flight case he picks a flashlight, multitool, digital camera, bug sweeper and lockpick gun; these he stuffs into the bag.
He changes into some fresh socks and skivvies from the flight case, then puts on the Nibelung uniform and undercover vest. He clips the walkie-talkie and knife to his belt, and squirms into a shoulder holster. He opens a smaller padded case from within the flight case, and carefully removes the MP7. Checks the safety, checks the ammo, and holsters it.
He shoulders the messenger bag, kicks the flight case closed, kills the lights, double-checks the lock on the door, then hurries back toward the elevator ...
Continued in: "Re: BLITZKRIEG: Act II - "A Brief Interlude""
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